
Just like previous encounters, you'll need to obtain Motes to cleanse pillars in the arena. Related: Destiny 2: How To Get Through The Pit Of Heresy Dungeon And Defeat Its Bosses

Invisibility, add-clear, or on-demand healing is needed if you're going to survive this encounter. Bring a defensive subclass before you tackle this one. This makes finding cover a living nightmare. Unlike Phalanx Echo, Kell Echo will have three clones of itself shooting you from each corner of the arena. Upon starting the encounter, waves of Taken Psions and Knights will begin to flood the arena, similar to the first encounter. A one-phase with Lament is possible but extremely dangerous. Solo Flawless Note: Anarchy or Witherhoard will kill the boss in three phases at most. Catapult or High Lift will get you to the surface once your Sword stops giving momentum. Titans: Any Sword and Lion Ramparts will easily get you to the top of the tube.Glide to the tube, swing your Sword, then Icarus Dash to the top when your Sword stops giving you momentum. Warlocks: Equip top tree Dawnblade (Attunement of Sky) and a Sword.A third jump will get you to the surface. Jump once off the platform, use your second jump to enter the tube, then swing your Sword until you reach the top. Hunters: Equip ST0MP-EE5, any Sword ( preferably Lament), and Triple Jump.Be sure you have full Heavy ammo before doing this.

For the latter, you'll have to rely on mobility Exotics and Swords for this skip. If you don't own the Beyond Light expansion, you can either use the Always of Time Sparrow to drive up the tunnel or climb the path yourself. From there, jump towards the central arena as you would normally. Use Stasis crystals to climb to the surface (shown in the gallery above). To make this easier, use Salvation's Grip or Stasis Glacial Grenades to create platforms. Turn left, then climb up the tube that leads to the surface. When you enter the tunnels for the first time, jump atop the first golden sphere in your path.
